class
SimpleInjector extends Injector
Instance Constructors
-
new
SimpleInjector(fallback: Injector, components: Map[Class[_], Any] = Map.empty)
Value Members
-
final
def
!=(arg0: Any): Boolean
-
final
def
##(): Int
-
def
+[T](component: T)(implicit ct: ClassTag[T]): SimpleInjector
-
final
def
==(arg0: Any): Boolean
-
final
def
asInstanceOf[T0]: T0
-
def
clone(): AnyRef
-
final
def
eq(arg0: AnyRef): Boolean
-
def
equals(arg0: Any): Boolean
-
def
finalize(): Unit
-
final
def
getClass(): Class[_]
-
def
hashCode(): Int
-
def
instanceOf[T](key: BindingKey[T]): T
-
def
instanceOf[T](clazz: Class[T]): T
-
def
instanceOf[T](implicit ct: ClassTag[T]): T
-
final
def
isInstanceOf[T0]: Boolean
-
final
def
ne(arg0: AnyRef): Boolean
-
final
def
notify(): Unit
-
final
def
notifyAll(): Unit
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
-
def
toString(): String
-
final
def
wait(): Unit
-
final
def
wait(arg0: Long, arg1: Int): Unit
-
final
def
wait(arg0: Long): Unit
A simple map backed injector.
This injector is intended for use in the transitional period between when Play fully supports dependency injection across the whole code base, and when some parts of Play still access core components through Play's global state.
It is intended to just hold built in Play components, but may be used to add additional components by end users when required.