Object

play.core.server.common

WebSocketFlowHandler

Related Doc: package common

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object WebSocketFlowHandler

Source
WebSocketFlowHandler.scala
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Type Members

  1. case class RawMessage(messageType: Type, data: ByteString, isFinal: Boolean) extends Product with Serializable

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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. object MessageType extends Enumeration

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  5. final def asInstanceOf[T0]: T0

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  9. def finalize(): Unit

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  10. final def getClass(): Class[_]

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  11. def hashCode(): Int

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  14. final def notify(): Unit

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  15. final def notifyAll(): Unit

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  16. def parseCloseMessage(data: ByteString): CloseMessage

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  17. final def synchronized[T0](arg0: ⇒ T0): T0

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  18. def toString(): String

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  19. final def wait(): Unit

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  21. final def wait(arg0: Long): Unit

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  22. def webSocketProtocol(bufferLimit: Int): BidiFlow[RawMessage, Message, Message, Message, NotUsed]

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    Implements the WebSocket protocol, including correctly handling the closing of the WebSocket, as well as other control frames like ping/pong.

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