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java.lang.Objectplay.Invoker.Invocation
public abstract static class Invoker.Invocation
An Invocation in something to run in a Play! context
| Constructor Summary | |
|---|---|
Invoker.Invocation()
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| Method Summary | |
|---|---|
void |
_finally()
Things to do in all cases after the invocation. |
void |
after()
Things to do after an Invocation. |
void |
before()
Things to do before an Invocation |
abstract void |
execute()
Override this method |
boolean |
init()
Init the call (especially usefull in DEV mode to detect changes) |
void |
onException(java.lang.Throwable e)
Things to do if the Invocation code thrown an exception |
void |
onSuccess()
Things to do when the whole invocation has succeeded (before + execute + after) |
void |
run()
It's time to execute. |
void |
suspend(Invoker.Suspend suspendRequest)
The request is suspended |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public Invoker.Invocation()
| Method Detail |
|---|
public abstract void execute()
throws java.lang.Exception
java.lang.Exceptionpublic boolean init()
public void before()
public void after()
public void onSuccess()
throws java.lang.Exception
java.lang.Exceptionpublic void onException(java.lang.Throwable e)
public void suspend(Invoker.Suspend suspendRequest)
suspendRequest - public void _finally()
public void run()
run in interface java.lang.Runnable
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