object Evolutions
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final
def
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def
applyEvolutions(database: Database, evolutionsReader: EvolutionsReader = ThisClassLoaderEvolutionsReader, autocommit: Boolean = true, schema: String = ""): Unit
Apply evolutions for the given database.
Apply evolutions for the given database.
- database
The database to apply the evolutions to.
- evolutionsReader
The reader to read the evolutions.
- autocommit
Whether to use autocommit or not, evolutions will be manually committed if false.
- schema
The schema where all the play evolution tables are saved in
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def
asInstanceOf[T0]: T0
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def
cleanupEvolutions(database: Database, autocommit: Boolean = true, schema: String = ""): Unit
Cleanup evolutions for the given database.
Cleanup evolutions for the given database.
This will leave the database in the original state it was before evolutions were applied, by running the down scripts for all the evolutions that have been previously applied to the database.
- database
The database to clean the evolutions for.
- autocommit
Whether to use atocommit or not, evolutions will be manually committed if false.
- schema
The schema where all the play evolution tables are saved in
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def
clone(): AnyRef
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def
conflictings(downs: Seq[Evolution], ups: Seq[Evolution]): (Seq[Evolution], Seq[Evolution])
Compare two evolution sequences.
Compare two evolution sequences.
- downs
the seq of downs
- ups
the seq of ups
- returns
the downs and ups to run to have the db synced to the current stage
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def
directoryName(db: String): String
Default evolutions directory location.
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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- def fileName(db: String, revision: String): String
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def
fileName(db: String, revision: Int): String
Default evolution file location.
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def
finalize(): Unit
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def
getClass(): Class[_]
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def
hashCode(): Int
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isInstanceOf[T0]: Boolean
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def
notify(): Unit
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def
notifyAll(): Unit
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- def resourceName(db: String, revision: String): String
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def
resourceName(db: String, revision: Int): String
Default evolution resource name.
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toHumanReadableScript(scripts: Seq[Script]): String
Translates evolution scripts into something human-readable.
Translates evolution scripts into something human-readable.
- scripts
the evolution scripts
- returns
a formatted script
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def
toString(): String
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def
updateEvolutionScript(db: String = "default", revision: Int = 1, comment: String = "Generated", ups: String, downs: String)(implicit environment: Environment): Unit
Updates a local (file-based) evolution script.
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def
wait(): Unit
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def
wait(arg0: Long, arg1: Int): Unit
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def
wait(arg0: Long): Unit
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def
withEvolutions[T](database: Database, evolutionsReader: EvolutionsReader = ThisClassLoaderEvolutionsReader, autocommit: Boolean = true, schema: String = "")(block: ⇒ T): T
Execute the following code block with the evolutions for the database, cleaning up afterwards by running the downs.
Execute the following code block with the evolutions for the database, cleaning up afterwards by running the downs.
- database
The database to execute the evolutions on
- evolutionsReader
The evolutions reader to use. Defaults to reading evolutions from the evolution readers own classloader.
- autocommit
Whether to use autocommit or not, evolutions will be manually committed if false.
- schema
The schema where all the play evolution tables are saved in
- block
The block to execute