Documentation

What’s new in Play 2.3

This page highlights the new features of Play 2.3. If you want learn about the changes you need to make to migrate to Play 2.3, check out the Play 2.3 Migration Guide.

Activator

The first thing you’ll notice about Play 2.3 is that the play command has become the activator command. Play has been updated to use Activator so that we can:

In the future Activator will get even more features, and these features will automatically benefit Play and other projects that use Activator. Activator is open source, so the community can contribute to its evolution.

Activator command

All the features that were available with the play command are still available with the activator command.

The new activator command and the old play command are both wrappers around sbt. If you prefer, you can use the sbt command directly. However, if you use sbt you will miss out on several Activator features, such as templates (activator new) and the web user interface (activator ui). Both sbt and Activator support all the usual console commands such as test and run.

Activator distribution

Play is distributed as an Activator distribution that contains all Play’s dependencies. You can download this distribution from the Play download page.

If you prefer, you can also download a minimal (1MB) version of Activator from the Activator site. Look for the “mini” distribution on the download page. The minimal version of Activator will only download dependencies when they’re needed.

Since Activator is a wrapper around sbt, you can also download and use sbt directly, if you prefer.

Build improvements

sbt-web

The largest new feature for Play 2.3 is the introduction of sbt-web. In summary sbt-web allows HTML, CSS and JavaScript functionality to be factored out of Play’s core into a family of pure sbt plugins. There are two major advantages to you:

Auto Plugins

Play now uses sbt 0.13.5. This version brings a new feature named “auto plugins” which, in essence permits a large reduction in settings-oriented code for your build files.

Asset Pipeline and Fingerprinting

sbt-web brings the notion of a highly configurable asset pipeline to Play e.g.:

pipelineStages := Seq(rjs, digest, gzip)

The above will order the RequireJs optimizer (sbt-rjs), the digester (sbt-digest) and then compression (sbt-gzip). Unlike many sbt tasks, these tasks will execute in the order declared, one after the other.

One new capability for Play 2.3 is the support for asset fingerprinting, similar in principle to Rails asset fingerprinting. A consequence of asset fingerprinting is that we now use far-future cache expiries when they are served. The net result of this is that your user’s will experience faster downloads when they visit your site given the aggressive caching strategy that a browser is now able to employ.

Default ivy cache and local repository

Play now uses the default ivy cache and repository, in the .ivy2 folder in the users home directory.

This means Play will now integrate better with other sbt builds, not requiring artifacts to be cached multiple times, and allowing the sharing of locally published artifacts.

Java improvements

Java 8

Play 2.3 has been tested with Java 8. Your project will work just fine with Java 8; there is nothing special to do other than ensuring that your Java environment is configured for Java 8. There is a new Activator sample available for Java 8:

http://typesafe.com/activator/template/reactive-stocks-java8

Our documentation has been improved with Java examples in general and, where applicable, Java 8 examples. Check out some examples of asynchronous programming with Java 8.

For a complete overview of going Reactive with Java 8 and Play check out this blog: http://typesafe.com/blog/go-reactive-with-java-8

Java performance

We’ve worked on Java performance. Compared to Play 2.2, throughput of simple Java actions has increased by 40-90%. Here are the main optimizations:

Some of these changes also improved Scala performance, but Java had the biggest performance gains and was the main focus of our work.

Thankyou to YourKit for supplying the Play team with licenses to make this work possible.

Scala 2.11

Play 2.3 is the first release of Play to have been cross built against multiple versions of Scala, both 2.10 and 2.11.

You can select which version of Scala you would like to use by setting the scalaVersion setting in your build.sbt or Build.scala file.

For Scala 2.11:

scalaVersion := "2.11.1"

For Scala 2.10:

scalaVersion := "2.10.4"

Play WS

Separate library

The WS client library has been refactored into its own library which can be used outside of Play. You can now have multiple WSClient objects, rather than only using the WS singleton.

Java

WSClient client = new NingWSClient(config);
Promise<WSResponse> response = client.url("http://example.com").get();

Scala

val client: WSClient = new NingWSClient(config)
val response = client.url("http://example.com").get()

Each WS client can be configured with its own options. This allows different Web Services to have different settings for timeouts, redirects and security options.

The underlying AsyncHttpClient object can also now be accessed, which means that multi-part form and streaming body uploads are supported.

WS Security

WS clients have settings for comprehensive SSL/TLS configuration. WS client configuration is now more secure by default.

Actor WebSockets

A method to use actors for handling websocket interactions has been incorporated for both Java and Scala e.g. using Scala:

Java

public static WebSocket<String> socket() {
    return WebSocket.withActor(MyWebSocketActor::props);
}

Scala

def webSocket = WebSocket.acceptWithActor[JsValue, JsValue] { req => out =>
  MyWebSocketActor.props(out)

Results restructuring completed

In Play 2.2, a number of new result types were introduced and old results types deprecated. Play 2.3 finishes this restructuring. See Results restructure in the Migration Guide for more information.

Anorm

There are various fixes included in Play 2.3’s Anorm (type safety, option parsing, error handling, …) and new interesting features.

Custom SSLEngine for HTTPS

The Play server can now use a custom `SSLEngine`. This is also useful in cases where customization is required, such as in the case of client authentication.


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