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java.lang.Objectplay.mvc.Results.Chunks<java.lang.String>
play.libs.EventSource
public abstract class EventSource
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class play.mvc.Results.Chunks |
|---|
Results.Chunks.Out<A> |
| Constructor Summary | |
|---|---|
EventSource()
Create a new EventSource socket |
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| Method Summary | |
|---|---|
void |
close()
Close the channel |
abstract void |
onConnected()
The socket is ready, you can start sending messages. |
void |
onDisconnected(F.Callback0 callback)
Add a callback to be notified when the client has disconnected. |
void |
onReady(Results.Chunks.Out<java.lang.String> out)
Called when the Chunked stream is ready. |
void |
sendData(java.lang.String data)
Sending a generic event. |
void |
sendDataById(java.lang.String eventId,
java.lang.String data)
Setting an ID lets the browser keep track of the last event fired so that if, the connection to the server is dropped, a special HTTP header (Last-Event-ID) is set with the new request. |
void |
sendDataByName(java.lang.String eventName,
java.lang.String data)
A single event source can generate different types events by including an event name. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public EventSource()
| Method Detail |
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public void onReady(Results.Chunks.Out<java.lang.String> out)
Results.Chunks
onReady in class Results.Chunks<java.lang.String>out - The out stream.
public void sendDataByName(java.lang.String eventName,
java.lang.String data)
eventName - Unique name of the event.data - data associated with event
public void sendDataById(java.lang.String eventId,
java.lang.String data)
eventId - Unique event id.data - data associated with eventpublic void sendData(java.lang.String data)
data - data associated with eventpublic abstract void onConnected()
public void onDisconnected(F.Callback0 callback)
public void close()
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