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play.api.db.evolutions

Evolutions

object Evolutions

Defines Evolutions utilities functions.

Source
Evolutions.scala
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  1. final def !=(arg0: Any): Boolean
    Definition Classes
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  2. final def ##(): Int
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  3. final def ==(arg0: Any): Boolean
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  4. def applyEvolutions(database: Database, evolutionsReader: EvolutionsReader = ThisClassLoaderEvolutionsReader, autocommit: Boolean = true, schema: String = ""): Unit

    Apply evolutions for the given database.

    Apply evolutions for the given database.

    database

    The database to apply the evolutions to.

    evolutionsReader

    The reader to read the evolutions.

    autocommit

    Whether to use autocommit or not, evolutions will be manually committed if false.

    schema

    The schema where all the play evolution tables are saved in

  5. final def asInstanceOf[T0]: T0
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  6. def cleanupEvolutions(database: Database, autocommit: Boolean = true, schema: String = ""): Unit

    Cleanup evolutions for the given database.

    Cleanup evolutions for the given database.

    This will leave the database in the original state it was before evolutions were applied, by running the down scripts for all the evolutions that have been previously applied to the database.

    database

    The database to clean the evolutions for.

    autocommit

    Whether to use atocommit or not, evolutions will be manually committed if false.

    schema

    The schema where all the play evolution tables are saved in

  7. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
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    @throws( ... ) @native()
  8. def conflictings(downs: Seq[Evolution], ups: Seq[Evolution]): (Seq[Evolution], Seq[Evolution])

    Compare two evolution sequences.

    Compare two evolution sequences.

    downs

    the seq of downs

    ups

    the seq of ups

    returns

    the downs and ups to run to have the db synced to the current stage

  9. def directoryName(db: String): String

    Default evolutions directory location.

  10. final def eq(arg0: AnyRef): Boolean
    Definition Classes
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  11. def equals(arg0: Any): Boolean
    Definition Classes
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  12. def fileName(db: String, revision: String): String
  13. def fileName(db: String, revision: Int): String

    Default evolution file location.

  14. def finalize(): Unit
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    @throws( classOf[java.lang.Throwable] )
  15. final def getClass(): Class[_]
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    @native()
  16. def hashCode(): Int
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  17. final def isInstanceOf[T0]: Boolean
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  18. final def ne(arg0: AnyRef): Boolean
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  19. final def notify(): Unit
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  20. final def notifyAll(): Unit
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    @native()
  21. def resourceName(db: String, revision: String): String
  22. def resourceName(db: String, revision: Int): String

    Default evolution resource name.

  23. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
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  24. def toHumanReadableScript(scripts: Seq[Script]): String

    Translates evolution scripts into something human-readable.

    Translates evolution scripts into something human-readable.

    scripts

    the evolution scripts

    returns

    a formatted script

  25. def toString(): String
    Definition Classes
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  26. def updateEvolutionScript(db: String = "default", revision: Int = 1, comment: String = "Generated", ups: String, downs: String)(implicit environment: Environment): Unit

    Updates a local (file-based) evolution script.

  27. final def wait(): Unit
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    @throws( ... )
  28. final def wait(arg0: Long, arg1: Int): Unit
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  29. final def wait(arg0: Long): Unit
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    @throws( ... ) @native()
  30. def withEvolutions[T](database: Database, evolutionsReader: EvolutionsReader = ThisClassLoaderEvolutionsReader, autocommit: Boolean = true, schema: String = "")(block: ⇒ T): T

    Execute the following code block with the evolutions for the database, cleaning up afterwards by running the downs.

    Execute the following code block with the evolutions for the database, cleaning up afterwards by running the downs.

    database

    The database to execute the evolutions on

    evolutionsReader

    The evolutions reader to use. Defaults to reading evolutions from the evolution readers own classloader.

    autocommit

    Whether to use autocommit or not, evolutions will be manually committed if false.

    schema

    The schema where all the play evolution tables are saved in

    block

    The block to execute

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