§Play Slick Advanced Topics
With Slick 3 release, Slick starts and controls both a connection pool and a thread pool for optimal asynchronous execution of your database actions.
In Play Slick we have decided to let Slick be in control of creating and managing the connection pool (the default connection pool used by Slick 3 is HikariCP), which means that to tune the connection pool you will need to look at the Slick ScalaDoc for Database.forConfig (make sure to expand the
forConfig row in the doc). In fact, be aware that any value you may pass for setting the Play connection pool (e.g., under the key
play.db.default.hikaricp) is simply not picked up by Slick, and hence effectively ignored.
Also, note that as stated in the Slick documentation, a reasonable default for the connection pool size is calculated from the thread pool size. In fact, you should only need to tune
queueSize in most cases, for each of your database configurations.
Finally, it’s worth mentioning that while Slick allows using a different connection pool than HikariCP (though, Slick currently only offers built-in support for HikariCP, and requires you to provide an implementation of JdbcDataSourceFactory if you want to use a different connection pool), Play Slick currently doesn’t allow using a different connection pool than HikariCP.
Note: Changing the value of
play.db.poolwon’t affect what connection pool Slick is using. Furthermore, be aware that any configuration under
play.dbis not considered by Play Slick.
With Slick 3.0 release, Slick starts and controls both a thread pool and a connection pool for optimal asynchronous execution of your database actions.
For optimal execution, you may need to tune the
queueSize parameters, for each of your database configuration. Refer to the Slick documentation for details.
3.2.2 of Slick, there is a requirement that
maxConnections = maxThreads otherwise you might see these messages in your logs:
> [warn] s.u.AsyncExecutor - Having maxConnection > maxThreads can result in deadlocks if transactions or database locks are used.
To fix this, simply set them in your config. For example,
Next: Play Slick FAQ